Simon Tasker

Games, apps, and the occasional detour.

Personal · · 1 min read

Notes from a summer of not shipping

On long projects, the middle stretch where nothing looks like progress, and the value of writing it down anyway.

The middle of a long project is where most of them die. Not at the start, which is exciting, and not at the end, which is at least visible — but in the stretch where the work is real and the evidence of it is not.

I have been in that stretch since roughly April.

What the middle looks like#

You fix the same class of bug three times in different clothes. You rewrite a system you were proud of six weeks ago. Nothing you do produces a screenshot worth showing anyone, which means nobody asks how it is going, which means you stop telling anyone, which is where projects quietly end.

Writing as a progress bar#

The devlog is not marketing. It is the only artefact the middle produces reliably.

  • A post forces a decision to be stated, which forces it to be finished.
  • Six months of posts is a record you can read backwards when you lose the thread.
  • Explaining a system to a stranger is the cheapest design review available.

That is most of why this blog exists — a place to put game design notes, app work and everything else in one archive rather than three abandoned ones.